Category Archives: Programming

A Totally Pointless Observation About Perlin Noise

I’ve been using Perlin noise a lot in the last month for both teaching and research. It’s the kind of thing that I like, incorporating algorithms, math, and intuition to make a tool that’s practical and useful. Perlin noise is … Continue reading

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My Game Physics Book is Here!

It’s here! My copies of Introduction to Game Physics with Box2D were waiting for me when I got home last night. You can now buy it in the usual places.

Posted in Academia, Mathematics, Programming, Uncategorized | Leave a comment