Author Archives: ianparberry

A Totally Pointless Observation About Perlin Noise

I’ve been using Perlin noise a lot in the last month for both teaching and research. It’s the kind of thing that I like, incorporating algorithms, math, and intuition to make a tool that’s practical and useful. Perlin noise is … Continue reading

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My Game Physics Book is Here!

It’s here! My copies of Introduction to Game Physics with Box2D were waiting for me when I got home last night. You can now buy it in the usual places.

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Ant Walk Cycles

It bothered me a little bit that the ant animations on Straight Line Curves made it look as though the ants are sliding along without moving their legs. It’s a small detail, but still, as I said, it bothered me. … Continue reading

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Straight Line Curves

For the past week or so I’ve been obsessed with the following party trick that I used to use to keep my kids entertained in Italian restaurants. Flip over your paper placemat and grab a pencil. Draw a straight line from … Continue reading

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This is a Test

This is a test. It is only a test. Had there been any real content you would have been riveted to your seat by now.

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